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Unity Shiny Material, . I have tried almost every solution I could

Unity Shiny Material, . I have tried almost every solution I could find on the web to resolve it but to no avail. I want this floor to be a shiny as in vitrified floors. How to fix exaggerated sheen/glossiness of the roughness map in Unity (also works for Unreal Engine). if you want the other parts less I see that a lot of people in tutorials can achieve to make glowing material, by increasing the intensity of the color. In essence it is about choosing a workflow (default or metallic) and obtaining relevant values for your maps or colour I've a plane on which i've attached a simple tile textured material. Introduction to Materials An overview of materials and Hello, I’m not sure exactly what information I should give you guys about this. For instance, if we wanted to make shiny white plastic, we would want a white Albedo. In essence it is about choosing a workflow (default or metallic) and obtaining relevant values for your maps or colour There are various types of specular shaders available in the Unity that you can use as per your need like: To create the desired effect of glossiness you can set the value for Specular ShinyEffectForUGUI applies shiny-effect to uGUI element (Image, RawImage, Text, etc) WITHOUT Mask component . You will see your object shine.

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